Substance painter vs 3d coat12/25/2022 ![]() You then specify the specific channels that you want to include. ![]() These can include normal maps, ambient occlusion maps, lighting passes, etc. Once a model is loaded into the Painter interface, all its current textures are automatically identified and loaded with it. This is a huge benefit, allowing artists to paint a texture in a single package all at once without the whiplash of moving back and forth between various packages. Substance Painter lets you paint with complete defined materials and the paint strokes update all the required texture maps at once including diffuse color, brightness, specular, metal, etc. All the major 3D packages include features that let you paint directly on the models, but they only let you paint with a single color or with a brightness value. Substance Painter lets you paint directly on the 3D model with materials. This is where Substance Painter enters the scene. This is a cumbersome process that takes a lot of time to get just right. ![]() The typical workflow includes painting a texture and applying it to the model and then tweaking the mapping to make the texture fit the model and then return to touch up the texture, then rinse and repeat. The downside to textures is that they are hard to paint and apply to models. An advanced set of textures can make even a simple sphere look incredible and with the use of normal maps, you can even simulate the sculpted effects of a model. This brings us to the second way to add detail to a 3D model - with textures. Ultra high-res models, like those that are sculpted, are hard to animate and don't work very well in even the most advanced game engines. ![]() The popular modeling packages ZBrush and Mudbox are excellent at this, allowing users to sculpt exquisite models. For one, you can increase the number of polygons in a model to add expressive details. There are two ways to add details to a 3D model. ![]()
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